This is a general compilation. Please comment on the setup. Macros can be generated from the information but not included in this. It is not designed as a main character but as a mule support role.
Information on using a trade mule char for alchemy, cooking, and fletching thru the first 16 levels or so.


Creation:
Attributes
60/10/100/10/100/50

Spec:
Alchemy
Cooking
Creature
Fletching
Loyalty(2)

This will give you starting skills to cast level II spells and make most basic things at level 1.
You will be casting level III spells by level 3.


Life @ 14 for more xp that way if you want
-- or --
XBow @ 7 for more xp that way if you want
-- or --
Spec Item instead of Creature. You will be able to get Item up high enough to Summon Portal. If you do this get Creature @ 9. Then XBow @ 20 or Bow @ 26.



Good reference page: http://members.home.net/julia.child
Good macro reference page: http://www.cameroncole.net/ac.html


Tasks listed in order of xp. This will allow you to get full xp for each task and thus gain level and skill at high rate.

ALCHEMY:
Infusions:
40 for grinding gems -- Mortar on gem (something to do with those 9 pyreal quartz stones)
55 for all infusions -- Alembic on Potion

Oils:
75 for BS or Elemental -- Infusion on Aqua Incanta
90 for Health or Mana -- Infusion on Aqua Incanta
100 for Health or Mana Draught -- Health/Mana infusion on Neutral Balm
(**** CAREFUL: YOU CAN KILL YOURSELF MAKING HEALTH DRAUGHT WITH NOT ENOUGH HEALTH ****)
135 for Victual -- Infusion on Aqua Incanta
200 for Mana Potion -- Victual Infusion on Mana Infusion (You will most likely fail but will get the xp)


FLETCHING:
Heads:
30 Elemental -- Elemental Oil on any head (will turn any head to elemental so don't use specialty heads otherwise very expensive)
60 Regular Greater -- BS Oil on regular head
70 Blunt/Broad Greater -- BS Oil on Blunt/Broad head
80 AP/FC Greater -- BS Oil on AP/FC head
100 Elemental Greater -- BS Oil on Greater Head

Arrows/Quarrels:
10 Blunt/Broad regular -- Blunt/Broad head on Arrow/Quarrel Shaft
20 AP/FC regular -- AP/FC head on Arrow/Quarrel Shaft
60 Elemental regular -- Elemental head on Arrow/Quarrel Shaft
120 regular Greater -- Regular Greater head on Arrow/Quarrel Shaft
140 Broad/Blunt Greater -- Blunt/Broad Greater head on Arrow/Quarrel Shaft


Heads and Arrow/Quarrel in order of xp:
10 Blunt/Broad regular *S
20 AP/FC regular *S
30 Elemental *H
60 Regular Greater *H
60 Elemental regular *S
70 Blunt/Broad Greater *H
80 AP/FC Greater *H
100 Elemental Greater *H
120 regular Greater *S
140 Broad/Blunt Greater *S

S is with shaft
H is with head


COOKING:
5 Famous Pizza -- Oregano on Pizza
30 Roast Cocoa Beans -- Baking Pan on Cocoa Beans
40 Chocolate Liquour -- Grinder on Roasted Beans
50 Cocoa Powder -- Metal Press on Chocolate Liquour
50 Hot Kimchi -- Hot Sauce on Kimchi
100 Healing Food -- Health Oil on food
100 Mana Food -- Mana Oil on food
150 Hearty Food -- Victual Oil on food
200 Grind Ice Snowball -- (You will fail on this early but is 200 xp for each snowball you deliver to your mule)
LOCATIONS OF ITEMS:
(at least where I get them)

Alchemy:
Alembic -- Most any mage not in starting town (Only need 1. The never break)
Potions -- Any mage
Aqua Incanta -- Various mages (Cragstone for example has unlimited whereas Mayoi has limited supplies)
Neutral Balms -- Dropped from some creatures or found in corpses. Various mages have but extremely expensive.


Cooking:
Kimchi -- Baishi pub
Hot Sauce -- Baishi spice merchant
Oregano -- Baishi spice merchant
Cocoa Beans -- dropped from monsters
Pizza -- Cragstone pub


Fletching: (heads are only in single town listed except on new island where cost 2x as much)
Blunt -- Sawato
Broad -- Hebian To
FC -- Baishi
AP -- Mayoi


Any private comments please send to Li Ulfur