ARMOR TINKERING 4 Skill credits, focus + endurance / 2
Salvaged Material Effect Description Rating
STEEL + 20 al Increase Armor level  
BRONZE + 0.2 Increase Slashing resistance  
MARBLE + 0.2 Increase Bludgeon resistance  
ALABASTER + 0.2 Increase Piercing resistance  
CERAMIC + 0.4 Increase Fire Resistance  
WOOL + 0.4 Increase Cold resistance  
ARMORDILLO + 0.4 Increase Acid Resistance  
REEDSHARK HIDE + 0.4 Increase Electric Resistance  
       
PERIDOT + 1 Increase Melee Defense  
ZIRCON + 1 Increase Magic Defense  
YELLOW TOPAZ + 1 Increase Missle Defense  
ITEM TINKERING 2 credits, focus + coordination / 2
Salvaged Material Effect Description Rating
GOLD + 25% item value Raise value  
PINE - 25% item value Lower value  
LINEN - 25% Lower burden  
MOONSTONE + 250 Mana Add Max Mana to item  
SILK Removal Remove Rank. Lore become Spellcraft  
COPPER Conversion Missle D Requirement to Melee D  
SILVER Conversion Melee D Requirement to Missle D  
EBONY Conversion Heritage Requirement to Gharu  
PORCELAIN Conversion Heritage Requirement to Sho  
TEAK Conversion Heritage Requirement to Aluvian  
WEAPON TINKERING 4 credits, strength + focus / 2
Salvaged Material Effect Description Rating
IRON + 1 Raise Weapon max damage ( melee only )  
GRANITE - 0.2 ( 20% change ) Lower Weapon Damage Spread( melee only )  
OAK - 50 speed Lower Weapon speed ( melee and ranged )  
VELVET + 1% Raise Weapon attack mod (melee only)  
BRASS + 1% Raise weapon defense mod (melee and ranged )  
MAHOGANY + 4%DM Raise Weapon Damage Modifier ( ranged only )  
AQUAMARINE Cold Rend Target is Vuln to Cold  
BLACK GARNET Piercing Rend Target is Vuln to Piercing  
EMERALD Acid Rend Target is Vuln to Acid  
IMPERIAL TOPAZ Slash Rend Target is Vuln to Slash  
JET Lightning Rend Target is Vuln to Lightning  
RED GARNET Fire Rend Target is Vuln to Fire  
SAPHIRE Bludgeon Rend Target is Vuln to Bludgeon  
Rending does not stack with life magic vulns
MAGIC ITEM TINKERING 4 credits, focus / 1
Salvaged Material Effect Description Rating
AGATE Minor Focus Imbue with Minor Focus (+5 Focus)  
BLOODSTONE Minor Endurance Imbue with Minor Endurance (+5 Endurance)  
CARNELIAN Minor Strength Imbue with Minor Strength (+5 Strength)  
LAPIS LAZULI Minor Self Imbue with Minor Self (+5 Self)  
ROSE QUARTZ Minor Quickness Imbue with Minor Quickness (+5 Quickness)  
SMOKEY QUARTZ Minor Coordination Imbue with Minor Coordination (+5 Coordination)  
RED JADE Minor Health Imbue with Minor Health (+10 Health)  
LAVENDAR JADE Minor Mana Gain Imbue with Minor Mana Gain (+15 Mana Gain)  
CITRINE Minor Stamina Imbue with Minor Stamina (+15 Stamina)  
AZURITE Wizards Intellect Imbue with Wizards Intellect (+15 Mana)  
HEMATITE Warrior's Vitality Imbue with Warrior's Vitality (+10 Health)  
MALACHITE Warrior's Vigor Imbue with Warrior's Vigor (+15 Stamina)  
Jewelry Imbues (33.33% Max Chance, +25 Arcane Lore, +25 Spellcraft)
FIRE OPAL Crippling Blow Increase critical up to 5x normal  
Melee Weapon Formula: (base weapon skill - 40)/60 = multiplier for critical
Missile Weapon Formula: (base weapon skill - 0)/60 = multiplier for critical
BLACK OPAL Critical Strike Increase chance for a critical  
Melee Weapon Formula: (base weapon skill - 100)/600 = % chance for critical
Missile Weapon Formula: (base weapon skill - 60)/600 = % chance for critical
SUNSTONE Armor Rend Target is Imperil  
Melee Weapon Formula: (base weapon skill - 160)/400 = % of AL ignored
Missile Weapon Formula: (base weapon skill - 120)/400 = % of AL ignored
OPAL + 1 Mana C Increase Mana Conversion
Imbues (33.33% Max Chance)
Tinker Calculator
http://www.code-poets.org/tinkering.html
Workmanship Quality
<No Descriptor> 0-1
Well-Crafted 2
Finely Crafted 3
Exquisitely Crafted 4
Magnificently Crafted 5
Nearly Flawless 6
Flawless 7
Utterly Flawless 8
Incomparable 9
Priceless 10
WEAPON Max Damage Damage Mod
Bow 130 +15
X-Bow 150 +15
MELEE Max Damage Variance
UA 14 0.50
Staff 15 0.25
Sword 40 0.75
Axe 36 0.75
Mace 33 0.75
Spear 28 0.75
ALL +15MD/+15A